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Rig Senexio (Body + Facial) - WIP

Over the past month, I’ve been developing this character rig as part of my graduate short film project.

The body rig was built using my custom automated biped rigging tool, which accelerates the setup process and ensures clean, consistent joint placement and control functionality. It includes bendy controls and stretch on the arms and legs, a ribbon-based spine and neck, and full FK/IK switch systems on all limbs. Additional features include finger attributes for curl, orientation, and spread; a toe spread attribute; and a reverse foot roll system with a toe break.

To improve animator workflow, I implemented space-switching attributes on all end IK controls (wrists and ankles), as well as on the arm pole vectors. The leg pole vectors use an unbreakable knee setup for added stability. The ankles include a pivot controls.
The entire rig is fully scalable.

The facial rig is joint-based and enhanced with corrective blendShapes, allowing for expressive and anatomically accurate deformations. I used my personal rigging toolbox to implement ribbon-based systems for both the eyebrows and lips, providing smooth and flexible facial animation. For additional control, the antlers are equipped with dedicated attributes for movement and scale adjustment.

The prop rig was designed for versatility. It can snap directly into the character’s hand and be dynamically parented to the hand, the character root, or the world. It also features bend controls and independent scaling, offering animators a high level of flexibility in their scenes.

Quick Demo